During boss design each attack and movement is animated using AnimationPlayers and I’m racking up around 20 - 80 players nested inside bullets, mini enemies, bosses and environments.
Are there hard limits for how many AnimationPlayers are too many? Per scene?
Suggestions on limiting them besides AnimationTrees?
I don’t think you need to worry before you get into thousands. But of course it all depends on the complexity of the scenes and a lot of other factors that are very project-specific, so the only way to know for sure is to test from time to time how well it performs and use Profiler to find bottlenecks.