Godot Version
4.4
Question
I have a @tool script which creates an arbitrary mesh
@tool
extends MeshInstance3D
func _process(delta):
if !Engine.is_editor_hint():
var terrain =
terrain.resize(ArrayMesh.ARRAY_MAX)
var verts = PackedVector3Array()
var indices = PackedInt32Array()
verts.append(Vector3(0,0,0))
verts.append(Vector3(1,0,0))
verts.append(Vector3(1,0,1))
indices.append(0)
indices.append(1)
indices.append(2)
terrain[Mesh.ARRAY_VERTEX] = verts
terrain[Mesh.ARRAY_INDEX] = indices
mesh = ArrayMesh.new()
mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES,terrain)
but strangely the mesh in the editor is an older version of the mesh (upright)
and when I run the game the mesh shows up properly
(in game)
(editor)
I’ve tried restarting the editor multiple times