Godot Version
4.6.2
Question
Is there a better way to do this “sticker” effect?
Right now i’m using a mesh with a png texture, plus a second mesh inside the bounds of the texture. That way, the png can still have the transparent look and i can change the color of the second mesh
it works but feels unnecessary
Tried showing in video
Better than what? It’s not clear what exactly you want to do and what you’re currently doing.
Are you looking for this?
I edited the post. Maybe it’s easier to understand now.
Assign a material with the transparent texture to material_overlay property of the mesh instance. It’s doable with decals as well but they only do planar projections.
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