Hello everyone! I’ve been working on Tread Bot solo in Godot 3 over the last few years, and I’m finally ready to share a substantial demo of the first 3 chapters (of 9 planned).
The Story:
You play as Penny, an AI researcher who must remote-control a cutting-edge combat robot to stop a self-replicating robot outbreak at the Amanite Applications Lab. The immersive story of this game is just as important as the dynamic action. Unique aspects of the game include the layered narrative, action mechanics (including a saw-blade upgrade!), re-spawning system, and dialogue that reacts to how you die. Original music uplifts the character-driven story.
The Gameplay:
Authentic 8-Bit Soul: NES color palette, 340x240 resolution, integer-pixel movement and CRT emulation
Tech: Developed in Godot 3, and Famitracker-composed music and sound
Scope: This ~60-minute demo covers Chapter 1 (Welcome to the Lab), Chapter 2 (Hyperactive Replication), and Chapter 3 (Factory Infested) including the Saw Blade mechanics and two Factory bosses.
Play the Demo:
I’m hosting the Alpha on Itch. It’s currently password-protected for forum members.
Link: Tread Bot Demo by vamend - itch.io
Password: Amanite
Quick Feedback Template:
Favorite Part: (The Lab, The Factory, the Music?)
Difficulty (1-10): How hard were the Factory Bosses?
Story: Was anything confusing?
Quality: Did anything seem buggy or choppy?
One Suggestion: What’s one thing you’d change?



