Why wont this work? Im using func godot to make levels using trench broom everything was going fine until i got to funcgodotFGDPointclass i added a scene file with a omni light 3d but when i go to import into trench room Nothing Happens i only get this message Loaded entity definition file FPSDevKit.fgd but no entitys appear in the entity browser ive tried scouring the intertnet for solutions to no avalie and frankly its making me go crazy how difficult can it be to import a light from godot to trenchbroom its been 2hrs and i still cant find a soultion any help at all would appericated
Why are you trying to import from Godot into Trenchbroom? Isn’t it supposed to be the other way around? Both programs use different rendering engines and have different ideas of what constitutes an object/light, some things won’t line up perfectly, especially things that aren’t level geometry.
maybe i should have reprashed it im having trouble creating an entity in trench broom using godot ive seen other people create enemys lights etc using godot then using the FuncGodotFGDPointClass to add them to trench broom as tiny little cubes but when i try it it doesnt seem to function