I am currently working on a realistic weather simulator. Whilst trying to make it alle realistic I stumbled into a problem which is almost impossible to resolve. No matter what I do, I always have rgb pixels staying in my sky
I am somewhat tired of arguing with AI, since none of their solutions work. A theorie of mine is that the background may be too dark, but what should I do, a night is dark. How can i stop godot from creating these pixels?! Like just show me the normal background, it cannot be so difficult.
Not easy to say without more information.
Could be driver or GPU issue (not very likely). Or some extreme settings (like gamma).
Could be import settings of the image (most likely). do you want to show them?
Did you try other images to display there? What is the image format? Doesn’t look like any compression artifact. Try some simple test images, like a pure black image of that size.
What is the size of the image (in pixel)?
Hmm, as I can see the import settings seem to be ok.
That it is happen with a pure black image excludes an issue with the image itself.
Maybe the plot thickens and it’s a driver problem. Do you have access to a different system to check it there?
Would you tell us what your OS is that you are using, the used GPU and if the drivers are up to date?
OffTopic: I would always use the English GUI, in Blender and in Godot (I’m German, too). Easier for tutorials, communication with others and to learn the correct English terms.
I was able to solve my problem by simply improving my camera parameters. Furthermore I simply increased the base light of my scene whilst decreasing the exposure, therefore removing the sea of rgb pixels.