I’m currently trying to make my character blink periodically with a blend shape, but every time I try to set the blend shape to a value other than Zero, it immediately resets to 0. It does this even if I try to set the value in the inspector; however, the blink will show up for a split second before immediately going back to its normal state by doing this. I exported my model from Blender as a glTF and the animations work correctly with an animation tree node, but for the life of me I can’t get the shape keys to work. How do I get a blend shape to show up and stay during an animation?
This was a part of the problem. I ended up creating a prebaked shape key animation in blender and using a OneShot in the animation node blend tree set only to manipulate the blinking shape keys. I didn’t realize there were animation tracks for shape keys for my animations in Godot because the Blender action editor actually doesn’t support animating shape keys directly (you have to do it a roundabout way through drivers), so I didn’t expect them to be picked up by Godot. Thank you.