Trouble while resolution scaling my project

Godot Version

Godot v4.3.stable.mono (77dcf97d8) - Freedesktop SDK 23.08 (Flatpak runtime) - X11 - Vulkan (Mobile) - integrated Intel(R) Graphics (ADL GT2) - 12th Gen Intel(R) Core(TM) i7-12650H (16 Threads)

Question

while following this video, i ve got stuck with this bug
E 0:00:00:0486 enemy.gd:3 @ _ready(): Node not found: "/root/World/Player" (absolute path attempted from "/root/main/CanvasLayer/SubViewportContainer/SubViewport/World/Enemy"). <C++ Error> Method/function failed. Returning: nullptr <C++ Source> scene/main/node.cpp:1789 @ get_node() <Stack Trace> enemy.gd:3 @ _ready() world.gd:13 @ _on_timer_timeout()



Seems the node path is incorrect: "/root/World/Player" would require the World node to be a direct child of root, but instead the World node’s position in the remote tree seems to be "/root/main/CanvasLayer/SubViewportContainer/SubViewport/World".

yeah, i put it there for the resolution scaling, I ll try changing the node path

1 Like

So i changed the node paths, I cant see the player. And the texture of everything has gotten blurry. Even tho it was fine before using subviewport container. I ll have go to sleep now. Thank you for helping.

I am back