Trouble with Meshes

Godot Version

4.7.1 stable

Question

I’m having trouble with my walls (My walls and floor are MeshInstance3D for testing)

There are black lines between walls (also floor), i tried changing shadow bias, disabled ambient occlusion, making UV smaller than the texture, making walls overlap, but nothing worked.

Also only the top surface of the wall is casting shadow, the front face should also cast but it doesn’t.

Please help!

Hi
I’ve had problems when my walls are made with a single plane. Try creating the walls with their exterior side as well.

What do you want achieve?

  • no shadows on this mesh or in general?

Also picture of scene tree and inspector properties for mesh might help to solve your issue quicker.