Godot Version
4.7.1 stable
Question
I’m having trouble with my walls (My walls and floor are MeshInstance3D for testing)
There are black lines between walls (also floor), i tried changing shadow bias, disabled ambient occlusion, making UV smaller than the texture, making walls overlap, but nothing worked.
Also only the top surface of the wall is casting shadow, the front face should also cast but it doesn’t.
Please help!
