Godot Version
4.3
Question
Heya, followed some sample code on making a texture at runtime- it’s pretty small so I am confused at why nothing is displaying. Only theory is that its godot version differences at play…
Here’s the code:
Here’s the Sprite3D settings:
And the Sprite3D rendering the placeholder texture when commenting out the sprite.texture assignment:
And as you can imagine, nothing displays in the same location when uncommenting the texture assignment.
Wasn’t able to find more recent threads about this issue so figured I’d make one.
Thanks for any help!