Trying to go the main menu freezes the game

godot 4.4

My problem is that when i press the menu button the game freezes and this error appears

Invalid assignment of property or key ‘pause’ with value of type ‘bool’ on a base object of type ‘SceneTree’
and i dunno how to solve it
code for pause menu

extends Node

@onready var panel_pausa: Panel = $Panel_Pausa

# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
@warning_ignore("unused_parameter")
func _process(delta: float) -> void:
	var esc_pressed = Input.is_action_just_pressed("pause")
	if (esc_pressed == true ):
		get_tree().paused = true
		panel_pausa.show()


func _on_resumir_pressed() -> void:
	panel_pausa.hide()
	get_tree().paused = false



func _on_menu_pressed() -> void:
	get_tree().pause = false
	get_tree().change_scene_to_file("res://scenes/main_menu.tscn")

Hi,

You wrote get_tree().pause instead of get_tree().paused (with a d) inside of _on_menu_pressed(). The variable does not exist in scene tree, explaining the error.

Thx :smiley: