Hi, I do not know if this were a very simple question or not and if this question has been asked before or not, but I would like to ask if it were possible to create a function something similar to this node in blender?
For context, I am trying to create something like a shader than can mix between the albedo texture and the vertex single colour. I know there is a mix() function but, i was thinking like could I change the opacity of the albedo texture but still having the whole mesh being opaque. ( and of course, having a slider to change the “factor” like in this blender node)
This is because i have painted some texture before hand that is reusable but i think some of them are a bit too dark on some case.
Mesh instance nodes have two properties: material_override and material_overlay. Assign one material to override and the other to overlay. Adjust overlay’s alpha (and/or blending mode) as needed.