I’m currently using a RegionRect tween to gradually reveal a Sprite2D. It works well enough as a placeholder, but I’d prefer a gradient reveal over the sort of hard-edged effect I’m getting now. I am just not sure where to begin. I don’t know much about shaders.. do I need a shader here? Or is there some easier method that I should be looking into? Thank you!
I think a shader is probably the easiest way to do that. I don’t have much experience with using shaders, but this Universal Transition Shader might help. It has the following transitions: