Godot Version
4.3
Question
I have been trying to stop my character from moving while crouching, but it keeps moving if one crouches while moving , and I don’t understand why.
func handle_horizontal_movement(body:CharacterBody2D,direction:float) -> void:
var velocity_change_speed: float= 0.0
if body.is_on_floor():
velocity_change_speed = ground_accel_speed if direction !=0 else ground_decel_speed
if Input.is_action_pressed("Down") or Input.is_action_just_pressed("Down"):
ground_accel_speed = 0
else:
ground_accel_speed = 150.0
else:
velocity_change_speed= air_accel_speed if direction !=0 else air_decel_speed
body.velocity.x = move_toward(body.velocity.x, direction * speed, velocity_change_speed)