Turning off image compression on MeshInstance3DS.

v4.4.1.stable.mono.official [49a5bc7b6]

Turning off image compression on MeshInstance3DS.

I have an object I’m trying to import into Godot. While its mesh imports fine, the texture keeps getting compressed. I’ve tried selecting the image file in the Import tab and setting it to Lossless or VRAM Uncompressed. This works when I import the model as a .glTF (with Node3D), but it doesn’t work when I use a .obj (with MeshInstance3D), which is the format I need.