Godot Version
Godot 4
Question
My problem is that I have a node using tween.trans(linear). This node has a camera following it, but when the node moves, at the end of the animation, there's a small cut that causes the camera to stop as well, making the camera movement not smooth. What would you do?
Can you elaborate on your tween code? Tween.TRANS_LINEAR
is the default interpolation mode, and not a smooth one. Did you set a easing mode?
I didn’t make myself clear. I meant that I want a linear movement without cuts, but what trans(linear) does is that at the end of each animation there is a small cut, which causes the camera movement not to be linear.
Could you paste your tween code? I don’t believe there will be cuts between tween_property
chains if done correctly.
sounds like the issue is more about the setup around the tween