Two Bone IK3D bending in a weird way

Godot Version

4.7.2

Question

Two Bone IK3D is bending right hand in a weird way. Putting a custom pole direction fixes it but I can’t put a pole direction if I want the arm to be straight otherwise the arm twitches like a noodle when I move the camera. Btw, the camera’s position (not rotation or scale) is tied to the skeleton head via remote transform 3D but I know that isn’t causing the problem because changing pole direction and moving the right hand markers towards the right fixes it. I can’t seem to pinpoint the issue. Also, ignore the left hand, that’s just not configured yet. It’s not an issue.

Check video to see the issue. I couldn’t upload a video here. It’s a reddit link so it’s safe.