Godot Version
4.3
Question
I’m trying to build a small tool for our tabletop RPG group. In this tool, I’d need one “main” view that shows everything on one window, and the second window would be the “player” view. For instance, if this was a top-down view, the main view would show the whole map, whereas the player view would have fog-of-war and wouldn’t be able to see invisible things etc.
How can I achieve this? I was thinking of using different render layers for this (e.g. 1 being visible to everyone, 2 being visible only for the GM), and then changing objects’ layers as needed. However, I couldn’t figure out how to make the two viewports / windows to view the given layers.