Godot Version
4.6
Project folder is from Lukky’s video. Added CCDIK3D for the spine.
Question
I’m facing a problem with TwoBoneIK3D in Godot. In both pictures, the left hand target is on the ground, which means the avatar is supposed to reach her left hand towards the ground where the target is. As you can see, when the avatar is standing upright it works fine. But when the avatar bends down, the hand is reaching backwards even though the marker is not. This is because TwoBoneIK3D resolves the joints in skeleton space and I assume that the skeleton coordinates is rotated when the spine bends hence the arm is rotated backwards too.
How do I make the hand resolve to the global position of the left hand target marker?

