Typography and images are corrupted

Godot Version

4.2.2 stable

Question

Godot’s typography was divided in half and all the sprites and images are divided in the project.

I was working on a platform game because I was bored when out of nowhere it got corrupted.

this is the message on the console

WARNING: The .blend file importer is enabled in the Project Options, but the path to the Blender application is not defined in the Editor options. Blender files will not be imported.

 at: _editor_init (modules/gltf/register_types.cpp:63)

ERROR: Condition “err” is true.
at: flush (drivers/vulkan/vulkan_context.cpp:2393)
ERROR: Vulkan: Cannot submit graphics queue. Error code: VK_ERROR_DEVICE_LOST
at: (drivers/vulkan/vulkan_context.cpp:2536)
ERROR: Condition “err” is true.
at: flush (drivers/vulkan/vulkan_context.cpp:2412)
ERROR: Vulkan: Cannot submit graphics queue. Error code: VK_ERROR_DEVICE_LOST
at: (drivers/vulkan/vulkan_context.cpp:2536)
ERROR: Condition “err” is true.
at: flush (drivers/vulkan/vulkan_context.cpp:2412)
ERROR: Vulkan: Cannot submit graphics queue. Error code: VK_ERROR_DEVICE_LOST
at: (drivers/vulkan/vulkan_context.cpp:2536)
ERROR: Condition “err” is true.
at: flush (drivers/vulkan/vulkan_context.cpp:2412)

What is your hardware? CPU & GPU?

CPU: Intel(R) Celeron(R) CPU N3350 @ 1.10GHz 1.10 GHz
RAM: 4,00 GB
my computer has integrated graphics

It’s a known issue Compatibility renderer (GLES3) incorrect rendering (half quads / cut off triangles) · Issue #79955 · godotengine/godot · GitHub