Godot Version
4.5.1
Question
the topic describes my issue pretty well, i'm using animatedSprite3D to make an animated flame save point and this ugly line is at the top. i have it on linear, i have mipmaps off, and theres no option in the import tab to turn off repeat for the texture.
Try nearest filtering instead of linear. And put some transparent padding around the animation frames.
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Sorry for the confusion, i was tired and my brain didn’t process that i put linear when i meant nearest. Something of possible note is that in gameplay it only appears while moving.
As I said: put a pixel or two of transparent padding around each frame.
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To add a small hint as to why that occurs:
What is happening here is called “texture bleeding”.
You can search that up, if you want to get the details behind that.
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