Ui in-scene popup menu

Godot Version

4.6.3

Question

I’m currently designing a title screen for my game and i want to make a button that opens up a level select grid, but I don’t want it to be a whole other scene because i find it a bit uneccessary, which way is more convenient and if my idea is more convenient what’s the easiest way to make it

A control node with a Margin container.

There’s nothing wrong with a small scene.

Yeah but doesn’t having a ton of scenes impact performance?

Not really, unless you try to load them all at once and you never free anything.

No. Why would it? Creating a separate scene doesn’t make it take up more RAM. It’s literally just a way to compartmentalize things.