Godot Version
Godot 4.7 stable
Question
Hello! I am working on a game and I have realized that while in windowed mode at 1280x720 UI buttons’ interation is always lower than the button placement which is incredibly annoying. My window settings are:
Viewport Width: 640
Viewport Height: 360
Window Width Override: 1280
Window Height Override: 720
Stretch:
Mode: viewport
Aspect: keep
Scale: 1.5
Scale Mode: fractional
The UI visuals remain the same? Only the inputs are lower than expected? Is this new with 4.7? Could you share a screen shot of the scene and scene tree too 
its not new, i just noticed it now. sure, ill show the scene tree (but it happens on every ui thing)
you can even hover off the screen of the bottom most button and click on the button there but not just above the middle of the button
Interesting buttons, I’m not sure it will solve your issue but using regular buttons with a theme using your textures may work better and be easier to manage.
but i thought they are regular buttons? or you mean not applying a texture over it
Button nodes instead of TextureButton, the former has text of it’s own, but you must theme it to change it’s style instead of setting texture properties (which is fine if not better since you appear to be using the same textures for your other buttons too)
ok, the one about clicking off the window was the exit button and thats a regular button so i dont think it would help with my problem
i figured it out. it was the custom cursor lol glad i figured it out