UI-Issues in Godot

Godot Version


→ this is ingame after one laser shot. I started off with 20
The number splits up and simply gets printed into the level at seemingly random places. Any ideas on what is happening?
Sorry for the quality, my camera is bad to say the least

oh no
this one has similar issues, i solved it

Sorry for my stupid question, but could you please elaborate what this does?
I don’t really understand what you are trying to tell me.

it’s a bug godot has, and there’s no plan to fix it
basically you will need to put a “fake” label with text " "(space) as first child of the UI node

so there will be a label before LaserCounter to take the bug hit

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Oh my god, thank you so much!
It worked and runs properly now.
Hope you have a wonderful day:)

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