Godot Version
4.7.2
Question
I have an art heavy card for my game. The card contain many icons etc and all have a minimum size configured for a particular resolution let’s say 500x700. at this resolution the card behaves perfectly.
Now when I use the card in some other game screen and it have less space than 500x700 - then the elements overflow and when there is more space - then also it misbehaves - like some elements scale properly and some do not.
I want this behavior - instead of recalculating all the children position - the card should be scaled like an image - applying uniform scale to all the elements. This will make sure that the card looks as it is intended to look on all sizes. How can I do that?
