Hello,
I have a problem with text in my Ui, it appears slightly squashed by about 1-2 pixels.
I am developing a 3D game with fixed resolutions such as 1920x1080, 2560x1440, 3840x2160, etc.
Double click your font in the editor and an Advanced Import Settings dialog opens. There are a lot of settings which affect how the font is rendered. I don’t have a slightest clue which setting might help with this exact rendering problem, so try each setting (one at a time) and see if the problem is fixed.
If this problem occurs only with the character S, the font itself could be the problem. If that’s the case, find an another font.
That’s right, I’ve tried a lot of things, but I’m also talking about Godot’s default font, those settings aren’t really available there. That said, the problem persists with both options.