Godot Version
Godot 4.6.3.stable
Question
I’m trying to export cube tiles that I created in blender (ver. 5.1.2.0). However, every time I try to export it to one of my system folders I get an error message “Invalid extension, or empty filename”.
I tried creating a new folder and copy/pasting the exact file path as it appears in my file explorer but it hasn’t worked.
I checked the forums and did some research online but I wasn’t able to find any information on this specific problem. I also ran into a similar issue when trying to import a model from blender but I was able to get around that by manually setting the .exe access path, but there doesn’t seem to be a similar option when exporting models to mesh libraries.
If anyone has any idea what’s causing the problem or if you need more info please let me know.
