Unable to export a mesh library

Godot Version

Godot 4.6.3.stable

Question

I’m trying to export cube tiles that I created in blender (ver. 5.1.2.0). However, every time I try to export it to one of my system folders I get an error message “Invalid extension, or empty filename”.

I tried creating a new folder and copy/pasting the exact file path as it appears in my file explorer but it hasn’t worked.

I checked the forums and did some research online but I wasn’t able to find any information on this specific problem. I also ran into a similar issue when trying to import a model from blender but I was able to get around that by manually setting the .exe access path, but there doesn’t seem to be a similar option when exporting models to mesh libraries.

If anyone has any idea what’s causing the problem or if you need more info please let me know.

Add an extension to the file name like *.res, *.tres or *.meshlib. I prefer .res as it’s binary. In tres the library is stored as text. *.meshlib is binary, too, if you prefer a more explanatory name.
I would suggest to not use dashes - in file names, I prefer _ instead.

As an example in your case world_blocks_v1.res should work.