Godot Version
Godot 4.3
Question
Whenever I set variant
to width or height in general, variant has no value
extends CharacterBody2D
@export_enum("2") var width: String
@export_enum("2","3","4","5") var height: String
var VariantsAndFrames = {
"2x2":0,
"2x3":1,
"2x4":2,
"2x5":3
}
var prevVelocity = Vector2.ZERO
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
@export var gravity_multiplier: float = -0.00000980392*-350
@onready var animated_sprite = $AnimatedSprite2D
var variant = str(width, "x", height)
# Even if I set variant to just width, variant has no value
# var variant = width