Godot Version
4.4.1
Question
In my project I work with many many tres files which are based on own GDScripts extending Resource.
When I now want to edit such a Resource-Script for example, by adding a new export var (which happens quite often), then Godot does not update all corresponding tref files automatically.
Instead, what I have to do is to open all of those ~50 tres files by hand in the editor because then Godot does the change (adding the new export var along with it’s default value). My question: Is there any more convenient way to do this?
(I know one might think that it doesn’t matter because Godot will change them eventually or because Godot will use the correct default value anyways. Sadly it does matter since I’m not coding alone and Godot doing the same changes for multiple coders simultaneously can and has caused annoying merge conflicts.)