Godot Version
4.3
Question
In my main scene of “debug room”, I could create a character by pressing a key on a keyboard. The code for creating a character is straight forward:
var test_character:Node3D = load("res://test_character.tscn").instantiate()
var animPlayer:AnimationPlayer = test_character.get_node("AnimTest/AnimationPlayer")
animPlayer.play("test_character_idle_001Action")
var anim:Animation = animPlayer.get_animation("test_character_idle_001Action")
anim.loop_mode = Animation.LOOP_LINEAR
test_character.position = Vector3( randf_range(-1,1) , 0, randf_range(-1,1) )
add_child(test_character)
But upon creation, I noticed that while the animation is played and looped, the test character will always play one frame of T-Pose before playing the specified animation. Is it possible to tell Godot to not show this T-Pose upon the test character creation?