Use an animated tileset or a whole different node?

Godot Version



I was wondering in what way I could achieve a specific effect I wanted for my project. I wanted for some specific grass sprites to move when the player went through or on top of them, I was wondering if there is a way to program a tile to do that (since the sprite is a part of the tileset) or if it was just better to create a separate node for that specific sprite to do that specific task?
Also what could be the best way to achieve the effect?

Use a separate node because AFAIK you can’t control an animated tile animation.

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