Use Android crash log for debugging

Godot Version



I have an Android game that crashes when I press the “New Game” button. It only happens on my phone with the installed APK, not when running the game from within the Godot editor.

Android showed me an error log for the game, and I’m wondering if/how to use it to find where the problem is in my game…

Can Android’s crash log be used to debug a Godot game? If so, how?