Use Editor's sprite resizing tool while running?

Godot Version

4.4

Question

I’m making a program that allows users to manipulate assets. I want to allow the users to be able to click and drag anchor points on a sprite to resize them. Is there a way to use the in-editor sprite resizing tool? I know @tool scripts have access to a lot of the editor functionalities so I’m hoping there’s a way I can just toggle that manipulator on when needed.

No, it’s not possible. The gizmos are an editor only tool. You’ll need to develop your own ones.

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