Using a polygon2D on multiple rigidbodies

Godot Version

Latest

Question

I have made a softbody using multiple rigidbodies connected by pinjoints, now i am trying to make a polygon2d using those rigidbodies as its verticies.

this is the configuration :
o-----o
|‎ ‎ ‎ o‎ ‎ ‎ |
o‎ ‎ ‎ ‎ ‎ ‎ o
‎ ‎ \‎ ‎ ‎ ‎ /
‎ ‎ ‎ ‎ ‎ o
pretend the center rigidbody is connected to all the other rigidbodies.

This plugin goes into detail about how it creates a softbody using a similar method to the one you are starting with, though I would recommend using the plugin for simplicity.

I saw your duplicate post without the 2D details, if you wanted to bump a post it’s preferable to reply to yourself so this topic gets pushed to the top again.

sorry for duplicating my posts, also, i have already tried that and i cant make a playable character using that.
The plugin doesnt output a sprite, instead you have to input a sprite.

this reply is just to boost this post

Right but even you mention a Polygon2D, which the plugin does use. It goes through how it creates the rigid body in the link, you can follow the same process, if that hasn’t worked can you elaborate on how your implementation needed to deviate from those steps?

sorry for being misleading, but i meant to ask how to map a texture onto those outer rigidbodies

also, i am trying to avoid bones as they are too complex for me :sweat_smile:

I think you will have to use bones, otherwise your are going to re-create them, fundamentally you are trying to solve the same problem that bones and UV mapping solve.