I’m just wondering about the efficiency of changing scenes instead of using a single scene and just instantiate other scenes into it. What i mean by that is you have one scene with a single Node. In this scene you instantiate every scene you’d otherwise change to using something like:
get_tree().change_scene()
What is the most efficient way of changing scenes?
Thats they way i do it and i prefer it that way, but in the end it doesnt change a whole lot since otherwise it will do the same thing. The difference is that instead of the new scene being a child of your “Main” scene its a child of the root