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I’m trying to figure out how the SubViewport works with own world
To do this, I created a test project, the scene structure is as follows
In the viewport I created a new world “New World3D”
In Sprite3D I set the texture “New ViewportTexture” and selected my viewport
There are no scripts in the scene
When I run the scene, I get the following error:
E 0:00:01:0019 setup_local_to_scene: Condition “proxy.is_valid()” is true.
<C++ Source> scene/main/viewport.cpp:89 @ setup_local_to_scene()
Am I missing something or configured incorrectly?