Using COLOR_1 in GLB file from Blender

Godot Version

v4.4.1

Question

I would like to use an additional color, exported as COLOR_1 in a GLB file from Blender.
I’m able to re-import the GLB to Blender with COLOR and COLOR_1 working.
The COLOR_1 data is also visible in Houdini.
In Godot Visual Shader, I’m using an expression node in the vertex shader with “color_1 = COLOR;” for the code, and color_1 set as a vector4 output. That works fine for COLOR, but does not work with COLOR_1 (I only see a grey material).
I’ve also tested it with FBX and got the same result.
Any help would be appreciated.

Here are some shots to clarify a little;
Those are the vertex color attributes in Blender, Col and Col_1:

Visual Shader

I just found that this has been proposed as a new feature:

Currently Godot only support COLOR, no support for COLOR_n yet

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