Using decals in 3.6 version

Godot Version

3.6

Question

How to use decals for this 3.6 version of Godot, are we just using a texture? any ideas or alternatives? thank you!

You need to create your own shader for a decal effect in 3.6. As Godot 3.6 does not has this built-in feature as 4x.

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Alright that’s might help thank you for suggestion. I will research that.

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