Using different editor fonts when collaborating using version control

Godot version 4.2.2

Hi, I was wondering of anyone can help me. I am working on a project with my partner, they want to use an imported dyslexic font to be able read the code they write and the editor UI more easily.

The issue is that i can’t easily read the dyslexic font so i want to use the default font for the editor and code for myself.

When we collaborate on a project using git it just overrides the font so it matches whoever updated the main branch last. is there any way to setup the .gitignore or something to enable us to use our preferred fonts and for it to just use a default font when updating the code?

Thanks

Absolutely.

What I would recommend is to put the font in the same place on both boxes and name it the same thing. Then add it to the .gitignore on its own line like so:

font_name.ttf

Then the editor will load the “same” font for each of you, but the font will be correct for each of you on your own box.

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