Using Real-World HVAC Simulation in Godot for Smart Building & Climate Control Projects

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Hey everyone,

I’ve been exploring ways to integrate real-world HVAC (Heating, Ventilation, and Air Conditioning) concepts into Godot-based 3D simulations for smart building projects. The idea is to visualize airflow, temperature zones, and energy efficiency in a virtual environment before applying them in real-world designs.
Has anyone here experimented with environmental or temperature-based simulations in Godot?
I’d love to learn how others handle:

Simulating airflow or temperature variation inside rooms
Managing CPU/GPU load for continuous environment updates
Integrating IoT data (e.g., from smart thermostats or AC units) into Godot scenes

I highly doubt that a game engine can be used in this way.

  • Imitation for visualization (representation) is entirely possible.
  • Simulation for modeling (calculations) is unlikely.

The physics engine here is very tentative and is not suitable for accurate modeling.

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Godot supports compute shaders for hardware acceleration of things such as fluid simulations. You will probably have to roll a lot of your own implementations if you cant find one out there. I see a lot of 2d examples of fluid simulations for godot. I dont think 3d is that more complex, but you are also probably looking for heat transfer within the air, walls, and sunshine through windows?