Godot Version
Godot 4.5 stable
Question
Hello, I’m trying to create a rail shooter, using the PathFollow3D for moving the camera, but I can’t find any information for making the node to stop moving, for example make the player shoot every enemies present on screen before continue.
I tried to create a Area3D who will set the path progress to 0 if the camera enter it, but it don’t seem to work.
Can I make the PathFollow3D stop moving, or I should try something else for moving the camera?