Using the PathFollow3D node

Godot Version

Godot 4.5 stable

Question

Hello, I’m trying to create a rail shooter, using the PathFollow3D for moving the camera, but I can’t find any information for making the node to stop moving, for example make the player shoot every enemies present on screen before continue.
I tried to create a Area3D who will set the path progress to 0 if the camera enter it, but it don’t seem to work.
Can I make the PathFollow3D stop moving, or I should try something else for moving the camera?

How did you make it start moving?

extends PathFollow3D

func _process(delta: float) -> void:
	progress += 1 * delta

Well stop doing that when you want it to stop.