Using tweens for movement

Godot Version

4.3 stable

Question

I’m working on adding a slide mechanic to my 3D game, and I was wondering if it’s recommended to use tweens for player movement. I’ve tried setting the player’s velocity directly and lerps, but neither of those options feels quite right.

I think that a tween would be better to make the slide feel smooth, but I’ve heard that tweens are not recommended for physics stuff. However, the process mode of the tween can be set to physics process, so in theory it should be OK, but I’m not sure. What do you guys think?