UX Improvement: Add "Open in File Manager" button to Godot's file dialogs

Godot Version

4.6.1 (macOS Tahoe)

Question

Should we add a “Open in File Manager” button to the Godot Editor’s file pickers?

When exporting projects to iOS, when I’m making changes to things that impact the “project” (xcodeproj settings for example), I like to blow away the contents of my export folder and export a fresh project.

Because the Godot File Picker is not as full featured as the OS file manager, I often find myself needing to open Finder, find my export folder, select all and delete. It would be really convenient to add a button to the editor’s file pickers to take me directly to the OS “File Manager” (Windows Explorer / Finder / whatever it’s called on Linux).

Isn’t this what you mean?

3 Likes

I recommend making a batch file/shell script to blow those directories away. I have one that saves me a ton of time.

1 Like

Yes. That feature, but as a button on the Export dialog. There’s tons of other buttons on the file dialog, but not this and I keep rubbing up against this gap.

You should create a feature request.