Godot Version
4.6.1 (macOS Tahoe)
Question
Should we add a “Open in File Manager” button to the Godot Editor’s file pickers?
When exporting projects to iOS, when I’m making changes to things that impact the “project” (xcodeproj settings for example), I like to blow away the contents of my export folder and export a fresh project.
Because the Godot File Picker is not as full featured as the OS file manager, I often find myself needing to open Finder, find my export folder, select all and delete. It would be really convenient to add a button to the editor’s file pickers to take me directly to the OS “File Manager” (Windows Explorer / Finder / whatever it’s called on Linux).
