Variable Efficiancy

Godot Version

Godot 4.6.2

Question

So, I want to make something in the vein of the Achievement Unlocked series, where the only goal is a big checklist of tasks. However, my plan is for there to be 1000 tasks on the list, and I can’t think of how to facilitate this in a way that isn’t horrifically boolean-intensive. Is there a way I can keep track of everything without writing out 1000 booleans?

(Also, should I call the game “1000 Things” or “Millennium Checklist”? thx!)

Store those booleans in a dictionary.

In any case, keeping a list of 1000 things is nothing for a modern computer. Those things are made to handle billions of things.