As you may recall, @export allows you to modify the variable’s value directly in the Godot editor. So, please check if the scene has been accidentally modified there.
“Make sure to check the Inspector panel after selecting the relevant node in your scene to see if the exported variable values differ from what you set in code.”
@normalized the instance looks different, also i can see the nodes name in Remote tabs.
@yihrmc I can trigger this error just by adding or reoving a suffix to the variables name, no changes in the inspector needed.
Unfortunately, the problem solved itself. It stopped triggering when playing around with it. Hm… Maybe its me but there are some strange things going on.
Thank you anyway, i’ll try to provoke this error again.