Godot Version
4.2.2
Question
hello, im not sure if its good category
i want to make options in my game but i dont know how,
my problem in graphic
4.2.2
hello, im not sure if its good category
i want to make options in my game but i dont know how,
my problem in graphic
you can use either “static” variables or a global-script/autoload.
Autoloads are always active and dont disappear when you change scene
autoloads? is it the same as globalscript? EDIT: yes
and what is “static” variable
static variables are “Class”-variables. They are the same for every instance of that class and can be called from everywhere, e.g.:
class_name Menu extends Control
static var screen_resolution: Vector2
# Other script
func change_resolution(resolution: Vector2):
Menu.screen_resolution = resolution
Its fairly similar to autoloads, just instead of a full script its only the methods and variables marked with “static”
oh thats ultra usefull thank you very much
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