Every time i import and use any vector art file i made it always ends up being jagged in Godot. As of now i am using 1080p art but for trying sake i did try 4k and even 8k yet the jaggy lines are still there. Am i missing some setting in Godot? (I used Adobe Illustrator for vector art) [Picture reference below]
In import settings of that file, you can change import resolution/size of that vector file which should you give you more control over how it is displayed. This is due to games being able to render only raster graphics, and every SVG in project Godot needs to rasterize.
You actually want to set a lower resolution, you can change the SVG scale in Godot’s Import settings to test things a little faster. You probably want 350x350
Downscaling results in grainy artifacts, especially 8000px down to 350px.
@zdrmlpzdrmlp is usually right that Mipmaps should work. Maybe the 2D rendering system doesn’t use mipmaps, but in 3D they are useful for distant textures that get downscaled simply because they are far away.