Vehicle physics in Godot 4 are nonexistent

None of the settings seem to create a functional vehicle on any level. Even with the default settings, the vehicle flips around, tires fall into the ground, and it’s overall completely broken.

Check the truck town demo here godot-demo-projects/3d/truck_town at master · godotengine/godot-demo-projects · GitHub which configures different vehicles with different values.

The demo is broken also. Although it’s for Godot 3, maybe that’s why converting it to Godot 4 breaks it, but it just seems like Godot 4 vehicle physics are terrible.

The demo linked is for Godot 4.x Download the zip https://github.com/godotengine/godot-demo-projects/archive/refs/heads/master.zip and extract it.

but it just seems like Godot 4 vehicle physics are terrible

okay :person_shrugging:

Download this directly: godot-demo-projects/3d/truck_town at master · godotengine/godot-demo-projects · GitHub the zip file isn’t for 4.x, the project in the link is though

and what else is terrible and unusable in godot engine? I’m just asking so that we don’t get left in the lurch here

:godot:

The vehicle physics is simplistic by design, see the documentation, it is general and won’t fit every project

It’s a great engine, I just can’t figure out the supposedly simplistic vehicle physics. The latest truck town demo seems to work correctly. I’ll try applying it to my own project. The settings for the vehicle nodes seem to be easy to mess up and break and the documentation doesn’t fully explain them.

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