Godot Version
4.3
Question
Why is it that a wheel's mesh will appear ~50% larger in game versus in the editor? I'm new to this, so I might be doing something dumb, but I have imported this model which I made in Blender 4.3.2, and after assigning each wheel to a VehicleWheel3D or having them auto assigned upon import, without any further actions, loading the scene results in this improper sizing. I don't know if this is just me misusing the software or if it may be a bug, but some explanation would be really helpful.