VehicleBody3D changes size when running the game

Godot Version



I recently imported car models from a website and changed the types of sprites as necessary, I now go to change the size of the model but when running, it uses the original size? what do I do to make it set to the appropriate size

The problem has been solved, I should change the size of the model inside the vehicle body and not the actual vehicle body itself as it will be reverted when running

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